| Author | Thread Statistics | Show CCP posts - 13 post(s) | 
      
      
        |  Furb Killer
 Gallente
 
 
       | Posted - 2009.06.27 20:22:00 -
          [1] 
 w00t militia fights. You have soem people, you fight. You are in a scimitar on gate repping, so you can always jump through. Getting some minor damage, nothing special, shields stay at 90%+ (one flight of light t1 drones according to my logs). A few missiles hit you, but still shields are easily holding. And then suddenly your scimitar explodes, you are in pod, cant select warp to since it isnt in the drop down menu for a stargate 30au away (only add waypoint), and your pod is gone.
 
 So afterwards you check your logs, add all the damage, and your scimi should have still been there with 60-70% shields left.
 
 Welcome to faction war
  
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        |  Furb Killer
 Gallente
 
 
       | Posted - 2009.06.29 19:37:00 -
          [2] 
 
  Originally by: CCP Ytterbium 
  Originally by: Ankhesentapemkah Factional Warfare [...] more tangible benefits.
 
 
 Action stations, action stations, dev blog incoming. I repeat, dev blog incoming, set condition one throughout the ship. This is not a drill.
 
 PS: Just let us time to finish it first, so can't say when it is going to be ready
  
 
 Serious if that dev blog doesnt include something about lag i am going to sell your fedos to amarr slavers who will feed their slaves with them.
 
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        |  Furb Killer
 Gallente
 
 
       | Posted - 2009.07.01 07:11:00 -
          [3] 
 So this means they have no clue what is causing it (how hard can it be? There shouldnt be that much code active for FW in low sec)
  
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        |  Furb Killer
 Gallente
 
 
       | Posted - 2009.07.06 18:43:00 -
          [4] 
 Looking forward to hear from the guys in taff if it works.
 
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        |  Furb Killer
 Gallente
 
 
       | Posted - 2009.07.06 20:51:00 -
          [5] 
 Are you sure you are copying the correct part? So without the quotation marks?
 
 
 For manually locating, for me it directed to:
 C:\Users\[user name]\AppData\Local\CCP\EVE\c_program_files_ccp_eve_tranquility\settings
 
 (also all under vista)
 
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        |  Furb Killer
 Gallente
 
 
       | Posted - 2009.07.06 21:09:00 -
          [6] 
 If there were 500 people in local and a warp to a planet resulted you ended up at the correct planet and not desynced to another planet (or other system/galaxy), it must have worked ;)
 
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